Understanding the fundamental principles of physics, electronics and mathematics essential knowledge for producers
In the world of electronic music production, understanding the fundamental principles of physics, electronics and mathematics is essential knowledge for any aspiring producer. While this may seem daunting at first, it’s important to remember that these concepts are not as complex as they may appear.

Physics:
The science of physics forms the basis upon which all sound engineering concepts are built. Sound itself can be understood using the principles of wave theory: a wave is simply a disturbance that travels through space and time, transferring energy from one point to another. In the case of sound waves, these disturbances take the form of pressure changes in the air molecules that make up our atmosphere.
Waveforms:
The shape or pattern of a waveform can tell us a lot about the properties of the sound wave itself. The most common types of waveforms are sine waves (which have a perfectly regular and repeating cycle), sawtooth waves (which have an ascending staircase-like pattern, with all even harmonics cancelled out), square waves (which have an abrupt change in amplitude that is 50% duty cycle, i.e. the waveform spends equal time at maximum positive and negative amplitudes before returning to zero) and triangle waves (which are symmetrical about their mean value and can be thought of as a sawtooth wave with all its odd harmonics removed).
Frequency:
The frequency of a sound wave is determined by how often each peak or trough occurs within the cycle. Measured in Hertz (Hz), frequency ranges from zero Hz (DC, direct current) to hundreds of thousands of hertz for very high-pitched sounds. As frequency increases, so too does wavelength: it’s possible to calculate wavelength using the formula λ = c / f, where λ is wavelength in meters, c is the speed of sound in air (approximately 343 m/s), and f is the frequency in Hz.
Amplitude:
Amplitude refers to the maximum displacement or excursion that a particle on a wave takes from its mean position. Amplitude is measured in decibels (dB), with larger amplitudes corresponding to greater loudness and power. For example, an amplitude of -20 dB represents an air pressure difference of 1/100th of the atmospheric pressure at sea level.
Phase:
In physics, phase refers to a measure of how far ahead or behind another wave is in its cycle of oscillation. Phase can be measured either in degrees (°) or radians (rad). A full cycle consists of 360° or 2π rad, and any two waves that are out-of-phase by exactly one quarter-cycle will have the same amplitude but opposite polarity.
Electronics:
The study of electronics is closely related to physics, as it deals with the behavior of electric charges at the quantum level. In the context of sound engineering, electronics plays a crucial role in designing and building audio equipment such as preamps, EQs, compressors, and so forth. Some key concepts that are important for understanding how these devices work include:
Circuit analysis:
This is the process of analyzing an electrical circuit to determine its behavior under different conditions. It involves calculating currents and voltages at various points along the circuit using Ohm’s Law (V = IR), Kirchhoff’s Laws (KVL/KCL), and other mathematical techniques.
Signal processing:
This refers to any modification or transformation that is made to a signal, which can be either an electrical current in a wire or a sequence of numbers representing an audio waveform. Signal processing operations include amplification, filtering, modulation, compression, etc., all of which are used to enhance, modify or control the sound wave in some way.
Mathematics:
Mathematics plays an essential role in most areas of engineering, including audio and acoustics. Some key mathematical concepts that are important for understanding how synthesizers work include:
Fourier transforms:
This is a mathematical tool used for decomposing functions or signals into their constituent frequencies. It’s commonly used in digital signal processing to analyze complex waveforms and extract information about the individual frequency components.
Convolution:
In mathematics, convolution is an operation on two functions that produces another function, typically defined as the integral of the point-wise product of the two functions. In the context of audio processing, convolution can be thought of as a way of filtering a signal by sliding a second signal (often called the “filter” or “kernel”) over it.
Filtering:
In electronics and mathematics, a filter is simply a device that allows certain frequencies to pass through while rejecting others. For example, an acoustic low-pass filter might allow only the lower frequency components of a sound wave to reach the listener’s ears, while blocking out the higher frequency harmonics. This can be done using various types of passive and active electronic circuits.
Computing:
With the advent of digital audio workstations (DAWs) and other computer-based audio tools, computing has become an increasingly important part of music production. Some key concepts that are relevant to this field include:
Digital signal processing (DSP):
This is a branch of electrical engineering that deals with the analysis, filtering, compression, and coding of signals using digital computers.
MIDI:
Musical Instrument Digital Interface (MIDI) is an electronic protocol used for communicating information between musical devices. It allows controllers such as synthesizers to be controlled by external devices like sequencers or drum machines.
DAWs:
A DAW is a software program that provides the functionality needed to record, edit and play back digital audio files. Some popular examples include Ableton Live, Logic Pro X, Cubase, and FL Studio.
By combining knowledge from physics, electronics, mathematics, computing and other fields with hands-on experience using synthesizers and other electronic instruments, it’s possible for producers to gain a deep understanding of the underlying principles that govern sound generation and manipulation in music production. Of course, this is an ongoing process that requires continuous learning and practice in order to stay current with the latest developments and techniques.


